March 21, 2021
I have an interview on the 22nd that I've been preparing for.
I haven't touched Akigi since my last journal entry.
I'm going to need to reflect on what led to that. Akigi and the engine are such a large part of my life that it's weird to go a week without them.
Oh, I have a name for the engine now. It came to me during the week. A few months ago I thought I had a name, but it didn't end up sticking with me so I ditched it.
From now on I will be referring to the engine and editor by their new name:
I can't remember the last time that I didn't touch Akigi for a week so I feel a bit off on that front.
A minor set back for a major come back I suppose.
The main thing to have in place by the next journal entry is a loose schedule for what I'm planning to deliver.
Any features that I build after that are a bonus. I'll be diving back into working on the run-time texture allocator.
I will be back next week. Goodbye for now.