Been a minute!
Right now I'm focusing on adding gameplay and improving the graphics.
Last week I upgraded the graphics engine to use physically-based rendering. I also spent just about all of Sunday trying to figure out why the game wasn't working in production - it ended up being a Rust -> WebAssembly compilation issue where passing a compiler flag to optimize for size was leading to a broken binary. I'll have to get around to opening an issue for that.
Our financials for July 2019 were:
|item||cost / earning|
This week I'm continuing to focus on gameplay. I'm working on a quest interface, as well as adding a few more art assets into the world.
I'll also spend a few hours this weekend fixing an issue where my CI jobs all run
git lfs pull even though they only need a couple of assets. This is causing me
run out of my GitHub LFS bandwidth allowance quickly. I'll modify the command to only pull the exact assets that I need to pull.
Otherwise we can't use CI since right now our LFS quote runs out after a few commits.
Cya next time!