108 - In Need of a Deadline

February 28, 2021

I did not get a ton of work done this week, so not much to report on.

I abstracted out the code for rendering meshes and have started leveraging it in the item icon generation plugin.

Right now I am not rendering any meshes and am instead just rendering a clear canvas. This week I will work on rendering real meshes in order to generate the item's icon.

Other Notes / Progress

  • Moved away from typetag and for now I will be maintaining an enum for serializing and de-serializing asset variants.

Next Journal Entry

The first thing to get done this week is to start rendering real meshes in the item icon generator.

I also need to get back to finishing up the undo/redo feature in the editor.

Most importantly, I will be taking time to break down what I need to do to have a playable game live.

I need to figure out a deadline for a release. After which I can continue to improve and add new features.

I will be back next week. Goodbye for now.