February 28, 2021
I did not get a ton of work done this week, so not much to report on.
I abstracted out the code for rendering meshes and have started leveraging it in the item icon generation plugin.
Right now I am not rendering any meshes and am instead just rendering a clear canvas. This week I will work on rendering real meshes in order to generate the item's icon.
- Moved away from
typetagand for now I will be maintaining an enum for serializing and de-serializing asset variants.
The first thing to get done this week is to start rendering real meshes in the item icon generator.
I also need to get back to finishing up the undo/redo feature in the editor.
Most importantly, I will be taking time to break down what I need to do to have a playable game live.
I need to figure out a deadline for a release. After which I can continue to improve and add new features.
I will be back next week. Goodbye for now.