August 2, 2020
Short update this week.
I am laser focused on one goal.
Right now Akigi is little more than a glorified tech demo.
I need to go from that to a fun game, ideally in the very near term.
I want real people to start having real fun with Akigi.
So I will be doing one thing.
Experiment with core game play ideas until I land on a handful of core game mechanics that are remarkably interesting.
This could take two weeks. This could take eight. I don't know, and I won't rush the process.
I'm missing a strong, principled design direction.
My number one focus is to fix that. I've paused working on any code or art until we have real direction.
Having a real direction should open up the ability for me to start producing step function improvements in the game's fun-ness every week, because I will finally have something to aim at.
My plan is to play test the mechanics ideas with a friend every Monday.
Once I land on something satisfying I'll start sharing the game with real players and hopefully start to get feedback from a small but active player base.
I'm making progress on ironing out the game's mechanics on pen and paper before transitioning over to code.
I'll report back when I have a foundation in place.
Our finances for July 2020 were:
|item||cost / earning|
|adobe substance||- $19.90|
|adobe photoshop||- $10.65|
|adobe illustrator||- $22.38|
I don't remember what all is going into the AWS bill, so I'm expecting to take a look at that in the next month or two.
Continue working on core game design until something sticks.
Cya next time!