027 - Mar 3, 2019
Hey!
It's been two weeks and I've gotten a lot done - but sadly nothing that you can see and play with.
Fixing the texture atlas compilation process
I got a new laptop towards the end of January, and in February I noticed that by texture atlas compilation script wasn't working properly.
Had an imagemagick script to flatten PSD layers of my choosing into a PNG file but upgraded imagemagick recently and that broke down..
— C Francis Nwafili (@chinedufn) February 15, 2019
So after a couple hours of googling for existing tools decided to try my hand at writing my own exporter.
Looks doable - will open source!
It was generating all black for all of my textures, whereas it used to generate the expected colors.
#
Some sort of weird issue while using imagemagick
for my Photoshop exporting script.
After some time I started working on my own .psd
file parser and ended up publishing it on GitHub at the psd crate.
#
After porting my compilation process to using psd
under the hood.
Website
I wrote a library called Percy mid 2018 so that I could use Rust
to build Akigi
's website.
Of course - this means that anytime I need new functionality that doesn't exist I need to go and add it.
This time around I needed to add a procedural macro for creating routes.
I've gained a bit of proc macro experience recently so this only ended up taking a weekend.
Financials
Our financials for February 2019 were:
item | cost / earning |
---|---|
revenue | +$0 |
aws | -$33.03 |
photoshop | -$10.65 |
--- | --- |
total | -$43.68 |
Next Week
There are two things needed to be able to work on the game full time:
-
The game is good enough that people are playing it
-
The game is making money
In order for number 2 to even be possible, we need to implement billing/payments.
I'm going to focus on doing that this week, so that I can turn my entire focus back to making a game that's worth playing.
Cya next time!
- CFN