039 - August 27, 2019
Hey!
Been a minute!
Right now I'm focusing on adding gameplay and improving the graphics.
Last week I upgraded the graphics engine to use physically-based rendering. I also spent just about all of Sunday trying to figure out why the game wasn't working in production - it ended up being a Rust -> WebAssembly compilation issue where passing a compiler flag to optimize for size was leading to a broken binary. I'll have to get around to opening an issue for that.
Financials
Our financials for July 2019 were:
item | cost / earning |
---|---|
revenue | + $4.99 |
photoshop | - $10.65 |
clubhouse | - $10.00 |
aws | - $84.84 |
ngrok | - $10.00 |
--- | --- |
total | - $110.50 |
This Week
This week I'm continuing to focus on gameplay. I'm working on a quest interface, as well as adding a few more art assets into the world.
I'll also spend a few hours this weekend fixing an issue where my CI jobs all run git lfs pull
even though they only need a couple of assets. This is causing me
run out of my GitHub LFS bandwidth allowance quickly. I'll modify the command to only pull the exact assets that I need to pull.
Otherwise we can't use CI since right now our LFS quote runs out after a few commits.
Cya next time!
- CFN